![]() The Proc Coefficient also increases to 50%. The skill's cooldown is removed, but the Crusader must endure an additional 40 Wrath cost. This beam does not deal damage over time, causing its damage instantly. Fires of Heaven: Instead of summoning a ray, the Crusader fires a piercing beam of power that extends 50 yards in front of them, damaging enemies it passes through for 960% damage.A new pool is created every 0.5 seconds, each lasts 6 seconds. Thou Shalt Not Pass: The damage type changes to Lightning, and the ray leaves an 8 yard radius pools of sanctified ground that is rendered impassable for enemies: they may leave it (moving away from the center), but entry is impossible for them.The radius of each ray's blast decreases to 5 yards, and rays may not intersect (although an enemy large enough can be hit by multiple rays at once). Split Fury: The ray splits into three smaller rays, each dealing 1980% damage over 6 seconds.Ascendancy: The ray of power grows in strength, increasing the blast radius to 12 yards and damage to 2766% over 6 seconds.Blessed Ground: The ray also leaves trails of holy ground in areas it damages, which cause 1550% damage as Holy over 5 seconds to enemies within it.Diablo II: Resurrected Review - Pile Of Old Bonesįires of Heaven rune effect (coupled with Fate of the Fell)
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